Guides

What Is Latency?

Latency is communication delay. A ping result usually describes the round-trip time to a specific destination.

Latency is delay in communication. Ping commonly measures round-trip time, RTT, to a particular destination in milliseconds; 1 ms is 0.001 seconds. One-way delay is a different measurement. Do not simply halve RTT: the forward and return routes and queues can differ. No universal 30, 60 or 100 ms threshold guarantees a good game or call.

Distinguish latency from throughput

Mbps describes data per second; ms describes time. High throughput does not guarantee quick responses. Check timing variation, packet loss and the affected app as well. Slow frame processing or a slow server response need not be a network-delay problem.

What can affect the result?

Understand the VMAXCHECK reading

When NDT data is available, we show an estimated RTT from server-side TCP measurements. This is not a separate ICMP ping or a dedicated idle, loaded-latency or jitter measurement. It describes the path to the test server, which need not match your game or call. NDT generates traffic: run it separately from important calls and record the server.

Make controlled comparisons

A bounded Windows ping check

On Windows you can use ping /n 4 HOST. Replace HOST with a name or address you are allowed to test. Four ICMP requests are only a short sample; record replies and times. A missing reply may reflect filtering or the timeout rather than an app failure. Keep network protection enabled. Share diagnostic details privately with support.

Common questions

Sources