Guides

How Much Internet Speed Do Games Need?

Installed games, cloud gaming and broadcasting your play have different network needs.

Playing an installed online game, using cloud gaming, downloading game files and broadcasting your own play have different requirements. Check the actual game or service and mode instead of choosing a universal minimum Mbps. A faster download does not automatically reduce game-server latency or raise your device’s frame rate.

Separate four uses

Calculate large downloads separately

Mbps means a million bits per second; MB means a million bytes, with eight bits per byte. A decimal 50 GB file contains 50,000,000,000 bytes or 400,000 megabits. At a constant actual 100 Mbps its ideal transfer time is 4,000 seconds, or 66 minutes 40 seconds; at 500 Mbps it is 800 seconds, or 13 minutes 20 seconds. This calculation is not a guaranteed transfer time from your plan. MiB and GiB use different size units. Waiting, unpacking, verification and installation add time beyond transfer.

Read network and game measurements separately

What does VMAXCHECK establish?

VMAXCHECK uses M-Lab NDT over one TCP connection to a test server. Its result concerns that destination, method, device and time. It does not measure game UDP traffic, FPS or every service’s performance. Test TCP latency is not game-server ping; a missing value is not zero. The test generates traffic, so run it outside gameplay or important calls. Record the server and connection. M-Lab publishes test results and the public IP address used.

Compare one condition at a time

Choose capacity and support from the evidence

A larger plan can help when real concurrent activity repeatedly fills an otherwise healthy connection, or large transfers need more capacity. Adequate throughput leaves no automatic reason to upgrade. Give support the game or service, mode, region, device, time, load and comparison results privately, without passwords or account tokens. Take a single-game or FPS issue to that service’s support; recurring problems across services also warrant provider support. DNS changes, port opening, disabling protection and equipment purchases are not general gaming-speed fixes.

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